Magician
Faction: Villager
Rarity: Epic
Complexity: High
Rec. Players: 11+
The Magician is a Villager with a unique ability to alter the flow of events.
Each night, the Magician can swap the numbers of two players. Any night-time abilities targeting one player will instead affect the other, and vice versa. This includes abilities such as the Seer’s investigation, the Witch’s healing potion or poison, the Guard’s protection, and the abilities of roles like the Wolf Beauty and Dreamcatcher.
For example, if Player 1 (a Villager) and Player 2 (a Werewolf) have their numbers swapped, and the Werewolves target Player 1, the Witch will see Player 1 as the target but Player 2 will actually die unless the healing potion is used. Similarly, if the Seer investigates Player 1, they will receive the result of Player 2’s identity.
If the Hunter or Wolf King dies during the night, any ability they use to retaliate will follow the swapped numbers, potentially redirecting their target.
Each number can only be swapped once per game, and the swapped players are unaware of the change. Strategic use of this power can protect allies, expose enemies, or create confusion among your foes.