Phantom Knight
Faction: Werewolf
Rarity: Legendary
Complexity: High
Rec. Players: 8+
The Phantom Knight is a Werewolf with extraordinary resilience and deadly defenses.
Immune to all attacks at night, the Phantom Knight cannot be killed during the night under any circumstances. However, he remains susceptible to daytime lynching. His immunity comes with a unique passive ability: the first player to use a skill on the Phantom Knight at night will die instead. Subsequent players targeting him that night will not be affected.
The following roles will perish if they are the first to target the Phantom Knight with their ability at night: Cupid, Silencer, Magician, Witch, and Seer. The Phantom Knight’s immunity does not negate the effects of these abilities—for instance, he can still be silenced by the Silencer, but the Silencer will lose their life in the process.
Certain interactions work differently with the Phantom Knight:
- If Cupid targets the Phantom Knight with an arrow, Cupid dies. The Phantom Knight will still be linked to his Lover but will not die if the Lover dies, even during the day.
- The Wild Child does not die if they select the Phantom Knight as his idol.
- The Guard and Dreamcatcher also remain unharmed when targeting the Phantom Knight with their abilities.
The Phantom Knight’s exceptional immunity makes him a formidable foe and a significant challenge for the Villagers.